Statistics
on the global production and trade in software are notoriously inconsistent,
because of difference in coverage and methodology. Any single source
can at most provide an indication of the structure of and trends in
the industry, rather than an exact measure of its size.
According to leading market research firm Datamonitor, the global market
for software totalled $143.7 billion in 2004 (Chart 1). The interesting
feature is, of course, the structure of this market. In terms of market
segments the North American market clearly dominates, accounting for
slightly more than 50 per cent of the total. Europe is a distant second
(28.8 per cent) followed by the Asia-Pacific (16 per cent) and the rest
of the world (4.9 per cent) (Chart 2).
A large home market, among other things, has served the US industry
well. It dominates the global trade in software as well. As Table 1
indicates the US has accounted for a quarter to a half of global trade
in one area (packaged software) for which figures are available in the
UN's commodity trade database.
The industry is also highly concentrated in terms of market shares of
leading firms, with US firms dominating the market. The top four firms
(Microsoft, IBM, Oracle and Computer Associates), accounting for 41.5
per cent of the global market, are from the US (Chart 3). This structure
belies the conventional notion that the software sector is characterised
by extremely low barriers to entry.
Reporter
Title |
Trade
Value
|
Market
Share |
USA |
$4,549,548,849 |
27.3% |
Germany |
$2,644,021,184 |
15.8% |
Ireland |
$1,833,543,792 |
11.0% |
UK |
$1,533,462,785 |
9.2% |
EU-25 |
$1,282,913,411 |
7.7% |
Other |
$6,123,007,968 |
36.7% |
Total
Export |
$16,683,584,578 |
100.0% |
The software sector is seen by many as characterised by low costs of
entry and an easily accessed and almost universally available knowledge-base
for innovation. What is of special significance is that the sources
of this knowledge, such as journals, conferences, seminars and publicly
or privately financed training programmes, are easily accessed. This
makes it easy for wholly new entrants to acquire the knowledge base
required for cutting edge technological contributions to the industry,
as was and is true of at least some of the myriad start-ups in Silicon
Valley. Thus, the software sector is seen as one where knowledge is
easily acquired and innovations easily replicated, requiring skilled
labour but little by way of capital investment.
This perception of the industry fails to take account of the heterogenous
nature of the industry which has added on different segments in the
course of its evolution, driven by technological changes in hardware
that have created new demands and opportunities. Writing in 1995 Martin
Campbell-Kelly classified software firms into three distinct sectors,
based on their historical evolution: software contractors, and the personal
computer software industry. The role of software contractors was to
develop one-of-a-kind programs for computer users and manufacturers,
buying and selling expensive computer systems with limited capabilities
by today's standards. Packaged software producers emerged in the 1980s
attempting to provide standard software for applications needed by specific
sets of clients. These two sets of software firms either served or competed
with hardware firms, who sought to develop software applications for
purchasers of their equipment. They were part of the computer industry
establishment.
It was for this reason that Campbell-Kelly chose to treat producers
of software for personal computer users as a distinct category, even
though they were involved in the same kind of business as the packaged
software producers. In his view producers of personal computer software
were in the business of generating products that would have a large
number of users, if successful, and consisted of many firms that were
outside the traditional software establishment.
Since then software contractors (including relatively small firms) and
hybrid firms like IBM have developed into service companies providing
enterprise software, systems integration and consultancy services to
large corporations, adding a major software services component to the
industry. However, the evidence seems to suggest that the structure
of the US software industry has not changed very much over time.
Further, the evidence suggests that the market for large scale public
and private projects were characterised by significant barriers to entry,
with established firms and a few successful start-ups that grew rapidly
in size dominating the market. However, entrepreneurial firms always
had a place in the industry, providing custom programs and software
maintenance services of modest scale to medium-sized firms. According
to one estimate there were 2800 software contractors in the US in 1967,
many of whom were small firms catering to smaller clients. In this market,
the only barriers to entry were programming knowledge, technical knowledge
of the applications domain and the availability of a client.
With the growth of the market for packaged software in the wake of IBM's
decision to unbundle software and hardware in 1968, it would appear
that smaller firms would have a new market. But in actual fact the need
to develop a product fully, by investing a substantial number of programming
man-hours, before testing it and entering the market increased sunk
costs substantially. This was in itself a barrier to entry. And, though
the arrival of the personal computer increased the scope for packaged
software substantially, the problem of high sunk costs remained. As
has been repeatedly noted, producing the first unit of a software product
requires large investments in its generation, whereas producing an additional
unit is almost costless. The larger the sales, therefore, the lower
the average cost and the higher the return. But that is not all. When
large sales imply a large share of the market as well, scale becomes
a means of ensuring consumer loyalty and strengthening oligopolistic
positions. This is the result of ''network externalities'' stemming
from three sources. First, consumers get accustomed to the user interface
of the product concerned and are loath to shift to an alternative product
which involves some ''learning'' before the features of the product
can be exploited in full. Second, the larger the number of users of
a particular product, the greater is the compatibility of each user's
files with the software available to others, and greater the degree
to which files can be shared. The importance of this in an increasingly
networked environment is obvious. Finally, all successful products have
a large number of third-party software generators developing supporting
software tools or ''plug-ins'', since the applications program interface
of the original software in question also becomes a kind of industry
standard, increasing the versatility of the product in question without
much additional cost to the supplier. These ''network externalities''
help suppliers of a successful software package to ''lock-in'' consumers
as well as third party developers and vendors, leading to substantial
barriers to entry.
Partly because of these characteristics successful start-ups like Microsoft,
which entered the market at the right time, came to dominate the industry.
As a result, even though the history of Silicon Valley is full of anecdotes
of tech-savvy entrepreneurs discovering new possibilities and new products,
concentration is the dominant feature, with most start-ups with innovative
products now being acquired rather early in their history.
The reasons for this need to be spelt out. Take the case of software
products for mass use. Creating such a product starts with identifying
a felt need (say, for a browser once the internet was opened up to the
less computer savvy or for a web-publishing programme once the internet
went commercial). The persons/firms identifying such a need must work
out a strategy of generating the product, by hiring software engineers,
at the lowest cost in the shortest possible time. Once out, the effort
must be to make the product a proprietary, industry standard. This involves
winning a large share of the target consumers, so that the product becomes
the industry standard in its area. Once done, the product becomes a
revenue generating profit centre.
The investment required is the sums involved in setting up the company,
in investing in software generation during the gestation period, and
in marketing the product once it is out so as to quickly win it a large
share of the market. Needless to say, while entry by individuals or
small players are not restricted by technology, they could be limited
by the lack of seed capital. This is where the venture capitalists enter,
betting sums on start-ups which if successful could give them revenues
and capital gains that imply enormous returns.
There are, however, three problems here. The first is one of maintaining
a monopoly on the idea during the stage when the idea is being translated
into a product. The second is that of ensuring that once the product
is in the public domain competitors who can win a share of the market
before the originator of the idea consolidates her position do not replicate
it. It is here that a feature of 'entrepreneurial technologies' – the
easy acquisition and widespread prevalence of the knowledge base needed
to generate new products - considered an advantage for small new entrants
actually proves a disadvantage. Thirdly, no software product is complete,
but has to evolve continuously over time to offer more features, to
exploit the benefits of increasing computing power and to keep pace
with developments in operating systems and related products. Thus large
and financially strong competitors, even if they lag in terms of introducing
a product 'replica', can in time lead in terms of product development,
and erode the pioneer's competitive advantage.
There are two aspects of technology that are crucial in this regard.
First, their source. Second, the appropriability of the benefits of
a technology. As mentioned earlier, in the case of software the sources
were in the public domain. This was where the advantage lay for the
small operator. But once a technology is generated based on some expenditure
in the form of sunk costs, there must be some way in which the innovator
can recoup these costs and earn a profit as incentive to undertake the
innovation. In the Schumpeterian world this occurred because of the
'pioneer profits' that the innovator obtained. The lead-time required
to replicate a technology itself provides the original innovator with
a monopoly for a period of time that generates the surplus which warrants
innovation.
Most often this alone is not enough to warrant innovation and in the
software sector lead times can be extremely low, especially if the competitor
invests huge sums in software generation, reducing the lead-time substantially.
It is for this reason that researchers have defended and invoked the
benefits of patents, copyright and barriers to entry in production,
which allow innovators to stave off competition during the period when
sunk costs are being recouped. Unfortunately, neither is the status
of patents and copyrights in the software area clear (as illustrated
by the failure of Apple to win proprietary rights over icons in user
interfaces), nor are there barriers to entry into software production.
This has had two implications. First, the importance of secrecy in the
software business. The 'idea' behind the product must be kept secret
right through the development stage, if not competitors can begin rival
product developments even before the original product is in the market.
A feeble attempt to institutionally guarantee such secrecy is the now
infamous 'non-disclosure agreements' which prospective employees, financiers
and suppliers are called upon to sign by the innovator who is forced
to partially or fully reveal his idea. Secondly, even after the product
is out, since the threat of replication remains, it is necessary to
strive to sustain the monopoly that being a pioneer generates. This
is where the possibility of locking in users with the help of an appropriate
user interface which they become accustomed to and are reticent to migrate
away from, and locking in producers of supportive software with an appropriate
'applications programming interface' becomes relevant. It should be
obvious that sustaining monopoly to recoup sunk costs can indeed be
difficult.
Such strategies did help the early start-ups, resulting in the jeans-to-riches
stories (Microsoft, Netscape, etc.) with which Silicon Valley abounds.
But more recently it has become clear that start-ups undertake innovative
activities only to create winning products that the big fish acquire.
This is because of the possibility of easy replication and development
of an original product, which can be done by dominant firms with deep
pockets that allow them to stay in place and spend massively to win
dominant market shares. In the event, the likelihood that a small start-up
would be able to recoup sunk costs, clear debts and make a reasonable
profit is indeed low. Selling out ensures that such sums can indeed
be garnered. And selling out is often a better option than investing
further sums in developing the product, now faced with a competitive
threat, in keeping with industry and market needs.
Given this feature of the software products market, it is not surprising
that small players (such as Netscape with it Navigator and Vermeer Technologies
that delivered Frontpage) are mere transient presences in key areas
even in the developed countries. To expect developing country producers
to fare better is to expect far too much. The latter can merely be software
suppliers or outsourcers for the dominant players.
In sum, other than in the supply of services to medium-sized firms or
serving as contractors for relatively small projects by industry standards
or serving as sub-contractors to leading software contractors, the basic
nature of the software sector seems to be such that concentration is
the key.
This is a factor that firms from countries like India have to confront
when attempting to exploit the benefits of their pool of skilled cheap
labour. India has been successful in breaking into this sector. But
that success is also predicated on having an extremely concentrated
industry here. Thus a recent study of 65 small and medium enterprises
in the IT sector (B.G. Shirsat, Business Strandard, July 14 2006), with
revenues ranging from Rs.10 crore to Rs.200 crore, found that their
revenues in 2005-06 amounted to Rs.3,400 crore, which was just 8.9 per
cent of the Rs.38,169 crore revenue garnered by the top four IT firms
(TCS, Wipro, Infosys Technologies and Satyam Computer). Their profits
aggregated Rs 575 crore or 6.9 per cent of the Rs.8,386 crore earned
by the top four. This concentrated structure is sustained either through
the acquisition of smaller firms or by the exit from the industry because
of unviability. This has implications for policies aimed at ensuring
the proliferation of software firms as part of India's ongoing IT thrust.